
Haniblecter Teg
F.R.E.E. Explorer Elitist Cowards
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Posted - 2008.09.04 19:27:00 -
[1]
Edited by: Haniblecter Teg on 04/09/2008 19:28:09
Originally by: Seeing EyeDog So, after the first day of post-patch testing (and dont say i shouldnt say anything until they tweak shit, they never do, so stop kidding yourself) I've noticed that the High Sec allure compared to that of 0.0 and low sec is significantly out of balance.
Where else can you run missions in 100% safety (bar a determined gank squad, and by determined i mean at LEAST 10 Battleships)? Where else can you be guaranteed a secure income every minute of your gaming session? I know you cant do any of that in 0.0. So really, where is the High Sec risk versus Reward? Maybe I'm missing it? Maybe, it's there and I don't see it?
Low sec missions offer you higher payout because theyre in less secure space, but really why would I risk life and limb when I can quite literally run a mission in High Security space, with no threat of adverse reaction?
Why should alliances be allured to move to 0.0 anymore? Part of the reason is the lucrative money making opportunities, but when theres that much risk involved, your reward seems a pittance. Yes the money to be made off moon minerals is great, but really, does that ever benefit the individual? I cant ever remember making a dime off my corps moon mining.
So, CCP, maybe you can tell me, where is the risk in running high sec missions? Response time in a 0.5 system is ~16 seconds. I can only imagine what the response time in a .6 or .7 is. In effect you have plush-covered all of 0.5 and above...Maybe you should just get it over with and make the carebears that much happier and make all the Agents Quality 20.
I do hope this gets a response from CCP, you know b/c as far as im concerned, this is an issue far more pressing than Chribba's whine about his veldnaught. Give me some explanation as to why I should be lured into low sec and 0.0.
You're completely ignorant about 00
Moon mining a good moon can bring in a billion a week. Scanning out a 10/10 plex and running it can potentially net a couple billion.
00 ratting, when done properly, can haul in over 30 million an hour (mods, bounties, mins) with a chance of faction and officer spawns worth the tens to hundreds of millions..
Mission runners essentially have a flat, 10mill or so, per hour wage that gets an occasional bump when you cash in all those LP's.
So, feel free to farm, I'll stick with my bling. ----------------- Friends Forever |